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		<title><![CDATA[Translucence - All Forums]]></title>
		<link>http://www.translucence-rpg.com/</link>
		<description><![CDATA[Translucence - http://www.translucence-rpg.com]]></description>
		<pubDate>Sat, 19 May 2012 00:35:50 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Keep Your Eyes Open]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=858</link>
			<pubDate>Wed, 16 May 2012 05:16:29 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=858</guid>
			<description><![CDATA[<div style="text-align: center;"><a href="http://keepyoureyesopenn.proboards.com/index.cgi" target="_blank"><img src="http://i47.tinypic.com/ohof0m.png" border="0" alt="[Image: ohof0m.png]" /></a><br />
<span style="font-size: 11pt;"><a href="http://keepyoureyesopenn.proboards.com/index.cgi" target="_blank">OR CLICK HERE TO ENTER.</a><br />
<br />
<span style="font-weight: bold;">REASONS TO JOIN:</span><br />
+ Brand new site.<br />
+ Lands up for claim &amp; high positions open.<br />
+ Looking for staff.<br />
+ Fair rules.<br />
+ Plenty of boards to RP on.<br />
+ Experienced administrator.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://keepyoureyesopenn.proboards.com/index.cgi" target="_blank"><img src="http://i47.tinypic.com/ohof0m.png" border="0" alt="[Image: ohof0m.png]" /></a><br />
<span style="font-size: 11pt;"><a href="http://keepyoureyesopenn.proboards.com/index.cgi" target="_blank">OR CLICK HERE TO ENTER.</a><br />
<br />
<span style="font-weight: bold;">REASONS TO JOIN:</span><br />
+ Brand new site.<br />
+ Lands up for claim &amp; high positions open.<br />
+ Looking for staff.<br />
+ Fair rules.<br />
+ Plenty of boards to RP on.<br />
+ Experienced administrator.</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Living the Dream]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=857</link>
			<pubDate>Wed, 16 May 2012 02:58:26 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=857</guid>
			<description><![CDATA[<div style="text-align: center;"><a href="http://livingthedreamrpg.b1.jcink.com/index.php" target="_blank"><img src="http://i815.photobucket.com/albums/zz76/DaughterofApollo/Living%20the%20Dream%20RPG/LtDad.png" border="0" alt="[Image: LtDad.png]" /></a></div>
<br />
Forget the numbers, the stats, the multiplication, addition, dividing by the square root of 27 to figure out your experience points.<br />
<br />
And welcome to Alto Mare, the beautiful island city from <span style="font-style: italic;">Pokemon: Heroes</span>!<br />
<br />
Come play a civilian, a Pokemon, a trainer, coordinator, or anything (and anyone) else from the Pokemon anime- and movie-verse in a stat-less roleplay setting! No more counting or calculating here, just Pokemon and fun!<br />
<br />
Anime and movie canons are available to play! Original characters are of course the main populations, but the option is there.<br />
<br />
Play is non-linear, and may go wherever you want to go - all canon regions are playable!<br />
<br />
So! Have you ever wondered what it would be like if Pokemon was real? What it would be like to live in a place, a whole world, where mystical, fascinating creatures are pets, friends, allies? Where no one stares at you awkwardly if you yell, "Pokeball, go!"? That's what we're discovering, because we're <a href="http://livingthedreamrpg.b1.jcink.com/index.php" target="_blank"><span style="font-weight: bold;">Living the Dream!</span></a><br />
<br />
<div style="text-align: center;"><a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=160" target="_blank">Rules</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=20" target="_blank">Canons</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=15" target="_blank">About Alto Mare</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=19" target="_blank">Application</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showforum=40" target="_blank">Advertise</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://livingthedreamrpg.b1.jcink.com/index.php" target="_blank"><img src="http://i815.photobucket.com/albums/zz76/DaughterofApollo/Living%20the%20Dream%20RPG/LtDad.png" border="0" alt="[Image: LtDad.png]" /></a></div>
<br />
Forget the numbers, the stats, the multiplication, addition, dividing by the square root of 27 to figure out your experience points.<br />
<br />
And welcome to Alto Mare, the beautiful island city from <span style="font-style: italic;">Pokemon: Heroes</span>!<br />
<br />
Come play a civilian, a Pokemon, a trainer, coordinator, or anything (and anyone) else from the Pokemon anime- and movie-verse in a stat-less roleplay setting! No more counting or calculating here, just Pokemon and fun!<br />
<br />
Anime and movie canons are available to play! Original characters are of course the main populations, but the option is there.<br />
<br />
Play is non-linear, and may go wherever you want to go - all canon regions are playable!<br />
<br />
So! Have you ever wondered what it would be like if Pokemon was real? What it would be like to live in a place, a whole world, where mystical, fascinating creatures are pets, friends, allies? Where no one stares at you awkwardly if you yell, "Pokeball, go!"? That's what we're discovering, because we're <a href="http://livingthedreamrpg.b1.jcink.com/index.php" target="_blank"><span style="font-weight: bold;">Living the Dream!</span></a><br />
<br />
<div style="text-align: center;"><a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=160" target="_blank">Rules</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=20" target="_blank">Canons</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=15" target="_blank">About Alto Mare</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showtopic=19" target="_blank">Application</a> } <a href="http://livingthedreamrpg.b1.jcink.com/index.php?showforum=40" target="_blank">Advertise</a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Advertisement]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=856</link>
			<pubDate>Wed, 16 May 2012 01:49:12 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=856</guid>
			<description><![CDATA[<div style="text-align: center;"><a href="http://demons-run.proboards.com/index.cgi" target="_blank"><img src="http://i1218.photobucket.com/albums/dd415/MaggieTreborn/rebell1.png" border="0" alt="[Image: rebell1.png]" /></a><span style="font-size: 13pt;"><br />
<a href="http://demons-run.proboards.com/index.cgi?board=ntk&amp;action=display&amp;thread=871" target="_blank">PLOT</a>*<a href="http://demons-run.proboards.com/index.cgi?board=ads" target="_blank">PLUG IN</a>*<a href="http://demons-run.proboards.com/index.cgi?board=vip" target="_blank">NEEDED</a>*<a href="http://demons-run.proboards.com/index.cgi?board=ntk&amp;action=display&amp;thread=5" target="_blank">RULES</a></div></span>[/b]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://demons-run.proboards.com/index.cgi" target="_blank"><img src="http://i1218.photobucket.com/albums/dd415/MaggieTreborn/rebell1.png" border="0" alt="[Image: rebell1.png]" /></a><span style="font-size: 13pt;"><br />
<a href="http://demons-run.proboards.com/index.cgi?board=ntk&amp;action=display&amp;thread=871" target="_blank">PLOT</a>*<a href="http://demons-run.proboards.com/index.cgi?board=ads" target="_blank">PLUG IN</a>*<a href="http://demons-run.proboards.com/index.cgi?board=vip" target="_blank">NEEDED</a>*<a href="http://demons-run.proboards.com/index.cgi?board=ntk&amp;action=display&amp;thread=5" target="_blank">RULES</a></div></span>[/b]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[From the Pantry :: mouse and rat roleplay]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=855</link>
			<pubDate>Wed, 16 May 2012 00:55:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=855</guid>
			<description><![CDATA[<a href="http://fromxthexpantry.proboards58.com" target="_blank"><img src="http://i37.tinypic.com/35bzfjn.jpg" border="0" alt="[Image: 35bzfjn.jpg]" /></a><br />
<br />
Have you ever wondered what the world is like when everything is larger? When danger is the daily forecast, and you have no choice to face it? When the burrow can be intruded by foxes, and the eye of a hawk is always upon you? Where fetching food provides its scares?<br />
<br />
Do you feel this is too much? Back down from the challenge? Or, then, you would like to step up to this big task? How would you like to enter the world of a mouse? We pass them off as little pests, yet when you're a mouse, you have the most daring and exciting life of all animals.<br />
<br />
Come on the journey as the mice of Clairaue Valley discover a mystery on their long-lived home.<br />
<br />
This is for you. Join the world of <a href="http://fromxthexpantry.proboards58.com" target="_blank">From the Pantry,</a> a realistic mouse rpg.]]></description>
			<content:encoded><![CDATA[<a href="http://fromxthexpantry.proboards58.com" target="_blank"><img src="http://i37.tinypic.com/35bzfjn.jpg" border="0" alt="[Image: 35bzfjn.jpg]" /></a><br />
<br />
Have you ever wondered what the world is like when everything is larger? When danger is the daily forecast, and you have no choice to face it? When the burrow can be intruded by foxes, and the eye of a hawk is always upon you? Where fetching food provides its scares?<br />
<br />
Do you feel this is too much? Back down from the challenge? Or, then, you would like to step up to this big task? How would you like to enter the world of a mouse? We pass them off as little pests, yet when you're a mouse, you have the most daring and exciting life of all animals.<br />
<br />
Come on the journey as the mice of Clairaue Valley discover a mystery on their long-lived home.<br />
<br />
This is for you. Join the world of <a href="http://fromxthexpantry.proboards58.com" target="_blank">From the Pantry,</a> a realistic mouse rpg.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[daahf]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=854</link>
			<pubDate>Wed, 16 May 2012 00:11:51 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=854</guid>
			<description><![CDATA[<a href="http://daahf-rpg.proboards.com" target="_blank"><img src="http://i1259.photobucket.com/albums/ii555/Quammar/00daahfenterherererere.png" border="0" alt="[Image: 00daahfenterherererere.png]" /></a><br />
<a href="http://daahf-rpg.proboards.com" target="_blank">click the picture or here to enter.</a><br />
unfortunately, daahf does not function in Internet Explorer. Please either use Google Chrome or Firefox.]]></description>
			<content:encoded><![CDATA[<a href="http://daahf-rpg.proboards.com" target="_blank"><img src="http://i1259.photobucket.com/albums/ii555/Quammar/00daahfenterherererere.png" border="0" alt="[Image: 00daahfenterherererere.png]" /></a><br />
<a href="http://daahf-rpg.proboards.com" target="_blank">click the picture or here to enter.</a><br />
unfortunately, daahf does not function in Internet Explorer. Please either use Google Chrome or Firefox.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Akashibai Academy - An Original Anime School RP!]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=853</link>
			<pubDate>Tue, 15 May 2012 17:46:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=853</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://i536.photobucket.com/albums/ff327/theSasa/paidrequests/akaaff.png" border="0" alt="[Image: akaaff.png]" /></div>
<br />
<div style="text-align: center;"><a href="http://akashibaiacademy.proboards.com/index.cgi" target="_blank">Academy!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=general&amp;action=display&amp;thread=25" target="_blank">Rules!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=general&amp;action=display&amp;thread=32" target="_blank">Plot!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=general&amp;action=display&amp;thread=26" target="_blank">Species!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=placeyourad" target="_blank">Advertise!</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://i536.photobucket.com/albums/ff327/theSasa/paidrequests/akaaff.png" border="0" alt="[Image: akaaff.png]" /></div>
<br />
<div style="text-align: center;"><a href="http://akashibaiacademy.proboards.com/index.cgi" target="_blank">Academy!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=general&amp;action=display&amp;thread=25" target="_blank">Rules!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=general&amp;action=display&amp;thread=32" target="_blank">Plot!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=general&amp;action=display&amp;thread=26" target="_blank">Species!</a>/<a href="http://akashibaiacademy.proboards.com/index.cgi?board=placeyourad" target="_blank">Advertise!</a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CLASH!]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=852</link>
			<pubDate>Tue, 15 May 2012 15:21:33 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=852</guid>
			<description><![CDATA[<div style="text-align: center;">
<span style="font-family: georgia;"><span style="font-size: 19pt;">(<span style="font-style: italic;"> watch it blow my mind, it's something</span> )</span></span><br />
<a href="http://clashrpg.proboards.com" target="_blank"><img src="http://i1249.photobucket.com/albums/hh501/Tramenier/addie-1.jpg" border="0" alt="[Image: addie-1.jpg]" /></a><br />
<span style="font-family: georgia;"><span style="font-size: 25pt;">(<span style="font-style: italic;"> i am ill prepared to remedy</span> )</span></span></div>
<br />
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<span style="font-family: georgia;"><span style="font-size: 19pt;">(<span style="font-style: italic;"> watch it blow my mind, it's something</span> )</span></span><br />
<a href="http://clashrpg.proboards.com" target="_blank"><img src="http://i1249.photobucket.com/albums/hh501/Tramenier/addie-1.jpg" border="0" alt="[Image: addie-1.jpg]" /></a><br />
<span style="font-family: georgia;"><span style="font-size: 25pt;">(<span style="font-style: italic;"> i am ill prepared to remedy</span> )</span></span></div>
<br />
]]></content:encoded>
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		<item>
			<title><![CDATA[The Solution]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=849</link>
			<pubDate>Tue, 15 May 2012 10:50:18 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=849</guid>
			<description><![CDATA[[center]<a href="http://thexsolution.proboards.com/index.cgi" target="_blank"><img src="http://i509.photobucket.com/albums/s333/Busstuck_McGee/4-2-2-1-1.jpg" border="0" alt="[Image: 4-2-2-1-1.jpg]" /></a>[/center]<br />
<br />
<a href="http://thexsolution.proboards.com/" target="_blank"> Click Here if Image Reduced</a>]]></description>
			<content:encoded><![CDATA[[center]<a href="http://thexsolution.proboards.com/index.cgi" target="_blank"><img src="http://i509.photobucket.com/albums/s333/Busstuck_McGee/4-2-2-1-1.jpg" border="0" alt="[Image: 4-2-2-1-1.jpg]" /></a>[/center]<br />
<br />
<a href="http://thexsolution.proboards.com/" target="_blank"> Click Here if Image Reduced</a>]]></content:encoded>
		</item>
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			<title><![CDATA[TILT]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=848</link>
			<pubDate>Tue, 15 May 2012 10:44:38 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=848</guid>
			<description><![CDATA[<div style="text-align: center;"><a href="http://tilt.proboards.com" target="_blank"><img src="http://i1108.photobucket.com/albums/h411/saltyskin/tilt-1.gif" border="0" alt="[Image: tilt-1.gif]" /></a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://tilt.proboards.com" target="_blank"><img src="http://i1108.photobucket.com/albums/h411/saltyskin/tilt-1.gif" border="0" alt="[Image: tilt-1.gif]" /></a></div>]]></content:encoded>
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		<item>
			<title><![CDATA[So Simple Minded.]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=847</link>
			<pubDate>Tue, 15 May 2012 02:57:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=847</guid>
			<description><![CDATA[<p><font face="verdana"><font color="902424"><b><u>JOLON DE'MUNA</u></b></font></font><font face="verdana"> ; Loner<br />
<br>Jolon is a very, well ... interesting character. He doesn't really get along with others unless they are cute and female. Typical ? Yes. He is a phenomenal illusionist and will almost make one feel the unbelievable. He has a pretty cruel and cold heart, finding things typically funny if it comes down to the misfortune of others. He is a handsome, young, energetic being who has never had the thought of settling down. He is rude, sarcastic and also very seductive. He normally tries to get his way with things, being as stubborn as he is and finds it hard to believe that others do not wish to cater to him. I don't have very much to work with since the old site I played him on died out, but I am open for ideas and suggestions! <br />
<br />
<center><a href="http://www.translucence-rpg.com/member.php?action=profile&uid=157" target="_blank"> ; Page ;</a></center><br />
<br />
<p><center>Muse : High | Mood : Normal | Feeling : Confused, Alone & Skeptical</center><br />
<p><center><b>Threads Open!</b></center></p>
<br />
<p>I Owe: None so far.]]></description>
			<content:encoded><![CDATA[<p><font face="verdana"><font color="902424"><b><u>JOLON DE'MUNA</u></b></font></font><font face="verdana"> ; Loner<br />
<br>Jolon is a very, well ... interesting character. He doesn't really get along with others unless they are cute and female. Typical ? Yes. He is a phenomenal illusionist and will almost make one feel the unbelievable. He has a pretty cruel and cold heart, finding things typically funny if it comes down to the misfortune of others. He is a handsome, young, energetic being who has never had the thought of settling down. He is rude, sarcastic and also very seductive. He normally tries to get his way with things, being as stubborn as he is and finds it hard to believe that others do not wish to cater to him. I don't have very much to work with since the old site I played him on died out, but I am open for ideas and suggestions! <br />
<br />
<center><a href="http://www.translucence-rpg.com/member.php?action=profile&uid=157" target="_blank"> ; Page ;</a></center><br />
<br />
<p><center>Muse : High | Mood : Normal | Feeling : Confused, Alone & Skeptical</center><br />
<p><center><b>Threads Open!</b></center></p>
<br />
<p>I Owe: None so far.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jolon De'Muna]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=846</link>
			<pubDate>Tue, 15 May 2012 02:42:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=846</guid>
			<description><![CDATA[Coming Soon.]]></description>
			<content:encoded><![CDATA[Coming Soon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jolon De'Muna]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=845</link>
			<pubDate>Tue, 15 May 2012 02:29:13 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=845</guid>
			<description><![CDATA[<span style="font-weight: bold;">Character’s Full Name:</span> Jolon De'Muna and no Jolon is fine.<br />
<span style="font-weight: bold;">OOC Name(s):</span> Manda<br />
<span style="font-weight: bold;">Contact Details:</span> no thank you.<br />
<span style="font-weight: bold;">Past Role-play Experience:</span> Since I was about 8-9 began with neopets then spread to roleplaying sites and so on.<br />
<span style="font-weight: bold;">Pre-existing Characters:</span> None]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Character’s Full Name:</span> Jolon De'Muna and no Jolon is fine.<br />
<span style="font-weight: bold;">OOC Name(s):</span> Manda<br />
<span style="font-weight: bold;">Contact Details:</span> no thank you.<br />
<span style="font-weight: bold;">Past Role-play Experience:</span> Since I was about 8-9 began with neopets then spread to roleplaying sites and so on.<br />
<span style="font-weight: bold;">Pre-existing Characters:</span> None]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WHAT LIES BENEATH]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=844</link>
			<pubDate>Tue, 15 May 2012 00:02:24 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=844</guid>
			<description><![CDATA[<div style="text-align: center;"><a href="http://turningofthetides.b1.jcink.com/" target="_blank"><img src="http://i.imgur.com/xAkBQ.jpg" border="0" alt="[Image: xAkBQ.jpg]" /></a><br />
<br />
<span style="font-family: philosopher;">The darkest of times are slowly beginning to overcome the Hogwarts castle and although there are many who fear it, several have their wits about them. As the Headmaster and staff of Hogwarts watch the sky darkening through their office windows, they've no idea of the student body changes happening within their school (or at least they seem oblivious to it). Despite the younger students hopes that the entire school would band together as one and defeat the dark forces headed their way, the older students have divided themselves into two groups, based mainly on their future aspirations to join the Death Eaters or Order of the Phoenix. Without each others knowledge, the two groups have similar goals set out for themselves and although led by opposite end of spectrum students, are similar in more ways than one.<br />
<br />
WLB is an intermediate AU Marauder era site. Many of the major canons are still currently open. Our site has a M rating and we have a WC of 250.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://turningofthetides.b1.jcink.com/" target="_blank"><img src="http://i.imgur.com/xAkBQ.jpg" border="0" alt="[Image: xAkBQ.jpg]" /></a><br />
<br />
<span style="font-family: philosopher;">The darkest of times are slowly beginning to overcome the Hogwarts castle and although there are many who fear it, several have their wits about them. As the Headmaster and staff of Hogwarts watch the sky darkening through their office windows, they've no idea of the student body changes happening within their school (or at least they seem oblivious to it). Despite the younger students hopes that the entire school would band together as one and defeat the dark forces headed their way, the older students have divided themselves into two groups, based mainly on their future aspirations to join the Death Eaters or Order of the Phoenix. Without each others knowledge, the two groups have similar goals set out for themselves and although led by opposite end of spectrum students, are similar in more ways than one.<br />
<br />
WLB is an intermediate AU Marauder era site. Many of the major canons are still currently open. Our site has a M rating and we have a WC of 250.</span></div>]]></content:encoded>
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			<title><![CDATA[Heartland]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=843</link>
			<pubDate>Mon, 14 May 2012 22:36:32 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=843</guid>
			<description><![CDATA[<a href="http://heartlandx.proboards.com" target="_blank"><img src="http://i47.tinypic.com/jpu05x.png" border="0" alt="[Image: jpu05x.png]" /></a>]]></description>
			<content:encoded><![CDATA[<a href="http://heartlandx.proboards.com" target="_blank"><img src="http://i47.tinypic.com/jpu05x.png" border="0" alt="[Image: jpu05x.png]" /></a>]]></content:encoded>
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			<title><![CDATA[haunted by secrets]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=839</link>
			<pubDate>Mon, 14 May 2012 05:05:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=839</guid>
			<description><![CDATA[<center><table align="center" background="http://i.imgur.com/jNitT.png" style="width: 440px; background-repeat: no-repeat; background-position: bottom; color: #244a42; border: solid #002022; border-width: 5px; padding: 15px 25px 330px 25px; background-color: #000000; text-align: justify; font-family: Adobe Garamond Pro; font-size: 11px; -moz-border-radius: 15px;"><tr><td>
<br />
It seemed as though everything was going straight to shit.<br />
<br />
For Ahzid, at least. He was nearing the end of his (admittedly quite short) rope- torn from the stress of dying twice as it was, and now this strange, cloying, oppressive darkness coating everything. His prison was taunting him.<br />
<br />
And there was nothing he could do about it.<br />
<br />
He'd attempted to hunt down the thing that was chasing him, but he did not succeed; in fact, all he managed to accomplish was getting <i>more</i> of the strange fleeting not-ghost but still not quite present things. He was seeing them more and more frequently, and he could not help but wonder, <i>why me? Why now?</i><br />
<br />
It was this feeling that caused Ahzid to seek out the only one he could consider a friend. The only one that had understood his explanations, his desperate attempts to get someone to grasp what was happening to the victims of this place. Churchill. He'd left the city without telling anyone, not that he really felt the need to do so, Damian was a big boy and could wear big boy pants and figure it out himself. Or perhaps he would require his bodyguard's help putting on the pants? The thought made the behemoth chuckle lightly to himself as he walked in the direction of the moorlands.<br />
<br />
One small comfort he realized upon arrival was that there was not quite as much <i>darkness</i> here. There were far less tall structures to cast unnatural shadows. In fact, the moorland seemed more foggy than anything else. It was quite cold, heavy, and damp, generally a miserable state for the weather, but somehow the things did not seem to be following him anymore. Not yet. Perhaps they were, and they were invisible without a shadow to flicker and twist within? A troubling notion.<br />
<br />
Ahzid did not actually know where <i>in</i> the moorlands to seek Churchill out, but he did eventually find himself in the vicinity of the copse he had toppled during their first meeting. A decent start. Perhaps the fox was nearby? The trees were casting mocking shadows, and what better way to make oneself visible to anyone nearby than to set a fire?<br />
<br />
The toppled copse was soon burning merrily away, dead wood burning faster than the living trees he typically torched.<br />
<br />
All he had to do now was wait. Ahzid settled himself into a laying position, wings lazily draped over his sides and tail flicking lazily back and forth, searching for Churchill in the surrounding gloom of the moor but occasionally glancing at, and taking comfort in, the bright blaze burning beside him.<br />
<br />
<p align=right><span style="font-weight: bold; color: #23ecec; font-family: helvetica; font-variant: small-caps">"Get me out of this cavern or I'll cave in."</span></td></tr></table></center>]]></description>
			<content:encoded><![CDATA[<center><table align="center" background="http://i.imgur.com/jNitT.png" style="width: 440px; background-repeat: no-repeat; background-position: bottom; color: #244a42; border: solid #002022; border-width: 5px; padding: 15px 25px 330px 25px; background-color: #000000; text-align: justify; font-family: Adobe Garamond Pro; font-size: 11px; -moz-border-radius: 15px;"><tr><td>
<br />
It seemed as though everything was going straight to shit.<br />
<br />
For Ahzid, at least. He was nearing the end of his (admittedly quite short) rope- torn from the stress of dying twice as it was, and now this strange, cloying, oppressive darkness coating everything. His prison was taunting him.<br />
<br />
And there was nothing he could do about it.<br />
<br />
He'd attempted to hunt down the thing that was chasing him, but he did not succeed; in fact, all he managed to accomplish was getting <i>more</i> of the strange fleeting not-ghost but still not quite present things. He was seeing them more and more frequently, and he could not help but wonder, <i>why me? Why now?</i><br />
<br />
It was this feeling that caused Ahzid to seek out the only one he could consider a friend. The only one that had understood his explanations, his desperate attempts to get someone to grasp what was happening to the victims of this place. Churchill. He'd left the city without telling anyone, not that he really felt the need to do so, Damian was a big boy and could wear big boy pants and figure it out himself. Or perhaps he would require his bodyguard's help putting on the pants? The thought made the behemoth chuckle lightly to himself as he walked in the direction of the moorlands.<br />
<br />
One small comfort he realized upon arrival was that there was not quite as much <i>darkness</i> here. There were far less tall structures to cast unnatural shadows. In fact, the moorland seemed more foggy than anything else. It was quite cold, heavy, and damp, generally a miserable state for the weather, but somehow the things did not seem to be following him anymore. Not yet. Perhaps they were, and they were invisible without a shadow to flicker and twist within? A troubling notion.<br />
<br />
Ahzid did not actually know where <i>in</i> the moorlands to seek Churchill out, but he did eventually find himself in the vicinity of the copse he had toppled during their first meeting. A decent start. Perhaps the fox was nearby? The trees were casting mocking shadows, and what better way to make oneself visible to anyone nearby than to set a fire?<br />
<br />
The toppled copse was soon burning merrily away, dead wood burning faster than the living trees he typically torched.<br />
<br />
All he had to do now was wait. Ahzid settled himself into a laying position, wings lazily draped over his sides and tail flicking lazily back and forth, searching for Churchill in the surrounding gloom of the moor but occasionally glancing at, and taking comfort in, the bright blaze burning beside him.<br />
<br />
<p align=right><span style="font-weight: bold; color: #23ecec; font-family: helvetica; font-variant: small-caps">"Get me out of this cavern or I'll cave in."</span></td></tr></table></center>]]></content:encoded>
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			<title><![CDATA[i'm shattered pieces all alone]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=838</link>
			<pubDate>Sun, 13 May 2012 23:39:29 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=838</guid>
			<description><![CDATA[<center><table align="center" background="http://i.imgur.com/jNitT.png" style="width: 440px; background-repeat: no-repeat; background-position: bottom; color: #244a42; border: solid #002022; border-width: 5px; padding: 15px 25px 330px 25px; background-color: #000000; text-align: justify; font-family: Adobe Garamond Pro; font-size: 11px; -moz-border-radius: 15px;"><tr><td>
<br />
Ahzid never did like this part of the city.<br />
<br />
It was crawling with mechanical creations at all hours, and practically everything they did unnerved him.<br />
<br />
Why he found himself here, then, the behemoth did not know. Okay, that was not entirely accurate. He did know, but he didn't like it. The brute had finally decided to track the thing that was stalking him, the one he saw move in the shadows every so often, a fleeting motion that graced the edges of his peripherals before vanishing again. It made him nervous, agitated, and the dragon wanted it gone.<br />
<br />
And so it was that Ahzid found himself in the industrial district of the city, factories surrounding him, some eerily silent but others filled with the sounds of metal scraping metal. The latter sound clawed at the edges of his nerves, and the ever-present unnatural darkness made him even more tense.<br />
<br />
Growling low in his throat, the dragon set fire to the nearest robot, whose "companions" attempted to extinguish it. He set them ablaze as well, agitated.<br />
<br />
Shortly thereafter, Ahzid was left with the smouldering remains of a few ex-robots. It hadn't helped, to his confusion and concern. Burning things <i>always</i> helped. But not now. He was still eyeing the alleyways and dark places, looking for the thing. <i>There!</i><br />
<br />
Out the corner of his eye, he spotted motion. Before he could give chase, though, it vanished; the ghost of something present, real, <i>stalking him</i>.<br />
<br />
Its vanishing act would not stop the behemoth from following, of course. He approached the alley down which the thing had vanished, scanning it with narrowed eyes before following.<br />
<br />
The first thing that he noticed about the alley was the smell. Thick, heavy, a little like metal and gasoline. The second thing he noticed was that the grating <i>sound</i> had grown louder. Ahzid figured that he was behind one of the factories, though he did not know which it was or what the robots within toiled to make. It made him even more uncomfortable, and he tensed now as he searched for the mystery monster that was following him.<br />
<br />
<p align=right><span style="font-weight: bold; color: #23ecec; font-family: helvetica; font-variant: small-caps">"Get me out of this cavern or I'll cave in."</span></td></tr></table></center>]]></description>
			<content:encoded><![CDATA[<center><table align="center" background="http://i.imgur.com/jNitT.png" style="width: 440px; background-repeat: no-repeat; background-position: bottom; color: #244a42; border: solid #002022; border-width: 5px; padding: 15px 25px 330px 25px; background-color: #000000; text-align: justify; font-family: Adobe Garamond Pro; font-size: 11px; -moz-border-radius: 15px;"><tr><td>
<br />
Ahzid never did like this part of the city.<br />
<br />
It was crawling with mechanical creations at all hours, and practically everything they did unnerved him.<br />
<br />
Why he found himself here, then, the behemoth did not know. Okay, that was not entirely accurate. He did know, but he didn't like it. The brute had finally decided to track the thing that was stalking him, the one he saw move in the shadows every so often, a fleeting motion that graced the edges of his peripherals before vanishing again. It made him nervous, agitated, and the dragon wanted it gone.<br />
<br />
And so it was that Ahzid found himself in the industrial district of the city, factories surrounding him, some eerily silent but others filled with the sounds of metal scraping metal. The latter sound clawed at the edges of his nerves, and the ever-present unnatural darkness made him even more tense.<br />
<br />
Growling low in his throat, the dragon set fire to the nearest robot, whose "companions" attempted to extinguish it. He set them ablaze as well, agitated.<br />
<br />
Shortly thereafter, Ahzid was left with the smouldering remains of a few ex-robots. It hadn't helped, to his confusion and concern. Burning things <i>always</i> helped. But not now. He was still eyeing the alleyways and dark places, looking for the thing. <i>There!</i><br />
<br />
Out the corner of his eye, he spotted motion. Before he could give chase, though, it vanished; the ghost of something present, real, <i>stalking him</i>.<br />
<br />
Its vanishing act would not stop the behemoth from following, of course. He approached the alley down which the thing had vanished, scanning it with narrowed eyes before following.<br />
<br />
The first thing that he noticed about the alley was the smell. Thick, heavy, a little like metal and gasoline. The second thing he noticed was that the grating <i>sound</i> had grown louder. Ahzid figured that he was behind one of the factories, though he did not know which it was or what the robots within toiled to make. It made him even more uncomfortable, and he tensed now as he searched for the mystery monster that was following him.<br />
<br />
<p align=right><span style="font-weight: bold; color: #23ecec; font-family: helvetica; font-variant: small-caps">"Get me out of this cavern or I'll cave in."</span></td></tr></table></center>]]></content:encoded>
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			<title><![CDATA[imaginary enemy [damian <3]]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=837</link>
			<pubDate>Sun, 13 May 2012 23:01:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=837</guid>
			<description><![CDATA[<center><table><tr><td><table align="center" background="http://i.imgur.com/LYi9p.png" style="width: 500px; height: 806px; color: #040404; padding: 530px 10px 10px; text-align: justify; font-family: eurostyle; font-size: 12px; -moz-border-radius: 10px;"><tr><td><div style="padding: 5px 10px 5px 10px; overflow-y: scroll; overflow-x: hidden; height: 248px;">
All was dark in the sewers.<br />
<br />
Artemidoros had been experiencing strange weather as of late. Caricature had first started to notice the heavy thunderclouds and abnormal gloom about a week ago. Initially, it had looked like nothing more than a squall that would come and go over the course of a few days. Since then, it had gotten significantly worse. By this point, the clouds had such thickened that it was impossible to discern night from day. The very air tasted of rain, yet none came. The blackened sky agitated her slightly, and not just because of the storms that were sure to ensue (and put Damian in a horrendous mood). Something about the darkness seemed unnatural, ominous. It reminded her of her homeworld, where skies were shadowy and gray-beryl on all but the loveliest of days. There, at least, the perpetual twilight had been an ordinary, everyday occurrence. Applied to the dreamworld, it was just weird and creepy. The tigress had kept her unease to herself, however. As Damian's proud and composed royal guard, it was important that she remain calm in the face of these recent changes. Besides, she was a <i>mercenary,</i> goddamnit. She'd killed to put bread on the proverbial table for the majority of her life. Caricature was seriously losing her touch if she was going to let a couple of storm clouds scare her.<br />
<br />
She squinted down the tunnel, whiskers twitching and lips wrinkling with distaste at the stale scent that permeated the sewers. Light was exceedingly dim here, but seeing was made easier by the eerie blue glow of the water. She'd only been scouting around for ten minutes or so and the surprising complexity of the sewage system was already evident. The cat had poked her head in once or twice before, never staying in for longer than a quick peek. Personally, she wasn't terribly keen on the dampness in these tunnels, nor being below ground in general; caves put her on edge, as she could easily lose her way in such networks, and these weren't any different. Today, however, Damian had decided that exploring the sewers was suddenly a good idea. She'd been surprised when he'd suggested it, but had hesitantly complied under the assumption that it was because he wanted to know every bit of his city—underground or not. He'd ordered her to take a look around first to ensure that the passageways were large enough and could be safely investigated, and that was how she'd ended up here. So far, everything was in the clear. There was plenty of room, and she'd only found a couple of areas where the tunnels were too narrow for keeping her paws out of the water. She was even a little impressed with the intricate architecture of the place.<br />
<br />
Caricature had seen enough. They'd have no problems exploring these sewers, or at least this part of it. She turned back with a flourishing sweep of her tail and started on the way back to the porthole, which she'd made sure not to stray too far from for security's sake. Surely enough, the water had already started to wash away the scent trail she'd left. It was a good thing she'd memorized her path. Within a few minutes of brisk passage, she could make out the porthole ahead of and above her. Under normal conditions, light would have poured from it profusely. Now, the difference was very slight; no sunlight glittered on the water that trickled beneath it. The tigress approached it and lifted her head to peer up at the opening, which was maybe a couple of feet above her head, enough that she could easily pull herself up if she stood on her hind legs. She'd already pushed the grate aside when she'd entered the sewer. <span style="font-weight: bold; color: #cd801d; font-family: times new roman; font-size: 12px">"My Prince,"</span> she called. <span style="font-weight: bold; color: #cd801d; font-family: times new roman; font-size: 12px">"The passageways are of proper size and well-maintained. If you haven't changed your mind about looking around a little, I didn't find any reasons for us not to. Climb on in; mind the water at the bottom, the whole place is a bit damp."</span> She stepped aside to let him jump down the porthole.<br />
<br />
<p align=right><span style="font-weight: bold; color: #cd801d; font-family: times new roman; font-size: 12px">"you said you believe but believing won't fly"</span></div></td></tr></table></tr></table></center>]]></description>
			<content:encoded><![CDATA[<center><table><tr><td><table align="center" background="http://i.imgur.com/LYi9p.png" style="width: 500px; height: 806px; color: #040404; padding: 530px 10px 10px; text-align: justify; font-family: eurostyle; font-size: 12px; -moz-border-radius: 10px;"><tr><td><div style="padding: 5px 10px 5px 10px; overflow-y: scroll; overflow-x: hidden; height: 248px;">
All was dark in the sewers.<br />
<br />
Artemidoros had been experiencing strange weather as of late. Caricature had first started to notice the heavy thunderclouds and abnormal gloom about a week ago. Initially, it had looked like nothing more than a squall that would come and go over the course of a few days. Since then, it had gotten significantly worse. By this point, the clouds had such thickened that it was impossible to discern night from day. The very air tasted of rain, yet none came. The blackened sky agitated her slightly, and not just because of the storms that were sure to ensue (and put Damian in a horrendous mood). Something about the darkness seemed unnatural, ominous. It reminded her of her homeworld, where skies were shadowy and gray-beryl on all but the loveliest of days. There, at least, the perpetual twilight had been an ordinary, everyday occurrence. Applied to the dreamworld, it was just weird and creepy. The tigress had kept her unease to herself, however. As Damian's proud and composed royal guard, it was important that she remain calm in the face of these recent changes. Besides, she was a <i>mercenary,</i> goddamnit. She'd killed to put bread on the proverbial table for the majority of her life. Caricature was seriously losing her touch if she was going to let a couple of storm clouds scare her.<br />
<br />
She squinted down the tunnel, whiskers twitching and lips wrinkling with distaste at the stale scent that permeated the sewers. Light was exceedingly dim here, but seeing was made easier by the eerie blue glow of the water. She'd only been scouting around for ten minutes or so and the surprising complexity of the sewage system was already evident. The cat had poked her head in once or twice before, never staying in for longer than a quick peek. Personally, she wasn't terribly keen on the dampness in these tunnels, nor being below ground in general; caves put her on edge, as she could easily lose her way in such networks, and these weren't any different. Today, however, Damian had decided that exploring the sewers was suddenly a good idea. She'd been surprised when he'd suggested it, but had hesitantly complied under the assumption that it was because he wanted to know every bit of his city—underground or not. He'd ordered her to take a look around first to ensure that the passageways were large enough and could be safely investigated, and that was how she'd ended up here. So far, everything was in the clear. There was plenty of room, and she'd only found a couple of areas where the tunnels were too narrow for keeping her paws out of the water. She was even a little impressed with the intricate architecture of the place.<br />
<br />
Caricature had seen enough. They'd have no problems exploring these sewers, or at least this part of it. She turned back with a flourishing sweep of her tail and started on the way back to the porthole, which she'd made sure not to stray too far from for security's sake. Surely enough, the water had already started to wash away the scent trail she'd left. It was a good thing she'd memorized her path. Within a few minutes of brisk passage, she could make out the porthole ahead of and above her. Under normal conditions, light would have poured from it profusely. Now, the difference was very slight; no sunlight glittered on the water that trickled beneath it. The tigress approached it and lifted her head to peer up at the opening, which was maybe a couple of feet above her head, enough that she could easily pull herself up if she stood on her hind legs. She'd already pushed the grate aside when she'd entered the sewer. <span style="font-weight: bold; color: #cd801d; font-family: times new roman; font-size: 12px">"My Prince,"</span> she called. <span style="font-weight: bold; color: #cd801d; font-family: times new roman; font-size: 12px">"The passageways are of proper size and well-maintained. If you haven't changed your mind about looking around a little, I didn't find any reasons for us not to. Climb on in; mind the water at the bottom, the whole place is a bit damp."</span> She stepped aside to let him jump down the porthole.<br />
<br />
<p align=right><span style="font-weight: bold; color: #cd801d; font-family: times new roman; font-size: 12px">"you said you believe but believing won't fly"</span></div></td></tr></table></tr></table></center>]]></content:encoded>
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			<title><![CDATA[How sweet the taste....of blood ]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=834</link>
			<pubDate>Sun, 13 May 2012 14:03:26 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=834</guid>
			<description><![CDATA[<center><table align="center" background="http://i934.photobucket.com/albums/ad189/foxyfirewings/straystock2.jpg" style="width: 500px; background-repeat: no-repeat; background-position: top; color: #2e0705;outline: 3px solid #73140c; padding: 525px 15px 15px 15px; background-color: #9d433c; text-align: justify;"><tr><td>They had shared few words when the dark clouds finally burst their bounty upon a heart sickened landscape. One could almost feel the gloom and forlorn lingering with each smoky breath. Even the warmth of late spring couldn’t free chills, each rain drop snagged heat from earth. It robbed the land of its stored comforts. Amber eyes arched up and blinked away drops that fell to close to an extended pupil. The two had found safety, within the heart of an old oak. Its hollow was wide enough to accept both individuals and deep enough to make a warm and snug den. Muzzle withdrew from the storm, neck twisted to stare into sharpened forest. No longer was it cast in a drippy shadow, but lightened by small bursts of lightening. Each crackle caused the fur along her back to rise slightly. Body remained tense even as she lay curled among the musky warmth. A little waterfall like wave had washed its way across the log and was drip dropping little puddles away from secret inhabitants. Secret only to the storm that sought only to make life harder, such knowledge wasn’t available to them yet. Many would believe the fog and rain would be needed and just another part of this world, like any other. <br />
<br />
Turning relaxed features to regard Koto with a friendly smile forcing its way in, <span style="color: orange;">“Try to find rest,”</span> Head twisted to gaze out, crossing her paws she added,<span style="color: orange;"> “I will keep first watch.”</span> She hoped the storm wouldn’t last more than a few hours, and within those hours they both could catch up on a few hours of sleep. Seconds turned into minutes and those into hours, still the atmosphere brought onslaught to the landscape. They took turns resting and after he awoke, Stray took her turn and also tried to find sleep. One would suppose that the simple lull of pattering drops would be enough to bring on the most peaceful sleep. But darkness evaded her and instead jarred senses when each strike of electricity echoed. Auds twisted back in attempt to block out noise, while orbs remained firmly shut. She had curled into a tight ball with tail covering most of her snout, back pressed into the firm bark. Finally, she gave up the inner fight and silted her orbs open. She said nothing to Koto about not being able to sleep, but also didn’t try to hide frustration and weariness that lingered behind bright eyes. <br />
<br />
One glance outside told her that nothing had changed, except the time. It was still dark, even though many hours had passed. It was easy to guess that all the clouds and muck blotted out the light. Slowly she uncurled, <span style="color: orange;">“It’s so dark….”</span> It was more of an obvious comment, if not for the sudden flashes their world would be consumed by night; a dark night, one that her sharp night eyes couldn’t pierce.  It didn’t seem like the rain was going to be considerate enough to give break, <span style="color: orange;">“We may be getting a little wet.”</span> A light joke, and if the weather had been warmer she might not mind a soaking. But, the air was chilled like fall, and drops icy to a wolf’s spring pelt. An idea formed, yet she didn’t give voice to it and instead thought, <span style="font-style: italic;">“We might travel faster if he were to ride across my shoulders.”</span> </td></tr></table></center>]]></description>
			<content:encoded><![CDATA[<center><table align="center" background="http://i934.photobucket.com/albums/ad189/foxyfirewings/straystock2.jpg" style="width: 500px; background-repeat: no-repeat; background-position: top; color: #2e0705;outline: 3px solid #73140c; padding: 525px 15px 15px 15px; background-color: #9d433c; text-align: justify;"><tr><td>They had shared few words when the dark clouds finally burst their bounty upon a heart sickened landscape. One could almost feel the gloom and forlorn lingering with each smoky breath. Even the warmth of late spring couldn’t free chills, each rain drop snagged heat from earth. It robbed the land of its stored comforts. Amber eyes arched up and blinked away drops that fell to close to an extended pupil. The two had found safety, within the heart of an old oak. Its hollow was wide enough to accept both individuals and deep enough to make a warm and snug den. Muzzle withdrew from the storm, neck twisted to stare into sharpened forest. No longer was it cast in a drippy shadow, but lightened by small bursts of lightening. Each crackle caused the fur along her back to rise slightly. Body remained tense even as she lay curled among the musky warmth. A little waterfall like wave had washed its way across the log and was drip dropping little puddles away from secret inhabitants. Secret only to the storm that sought only to make life harder, such knowledge wasn’t available to them yet. Many would believe the fog and rain would be needed and just another part of this world, like any other. <br />
<br />
Turning relaxed features to regard Koto with a friendly smile forcing its way in, <span style="color: orange;">“Try to find rest,”</span> Head twisted to gaze out, crossing her paws she added,<span style="color: orange;"> “I will keep first watch.”</span> She hoped the storm wouldn’t last more than a few hours, and within those hours they both could catch up on a few hours of sleep. Seconds turned into minutes and those into hours, still the atmosphere brought onslaught to the landscape. They took turns resting and after he awoke, Stray took her turn and also tried to find sleep. One would suppose that the simple lull of pattering drops would be enough to bring on the most peaceful sleep. But darkness evaded her and instead jarred senses when each strike of electricity echoed. Auds twisted back in attempt to block out noise, while orbs remained firmly shut. She had curled into a tight ball with tail covering most of her snout, back pressed into the firm bark. Finally, she gave up the inner fight and silted her orbs open. She said nothing to Koto about not being able to sleep, but also didn’t try to hide frustration and weariness that lingered behind bright eyes. <br />
<br />
One glance outside told her that nothing had changed, except the time. It was still dark, even though many hours had passed. It was easy to guess that all the clouds and muck blotted out the light. Slowly she uncurled, <span style="color: orange;">“It’s so dark….”</span> It was more of an obvious comment, if not for the sudden flashes their world would be consumed by night; a dark night, one that her sharp night eyes couldn’t pierce.  It didn’t seem like the rain was going to be considerate enough to give break, <span style="color: orange;">“We may be getting a little wet.”</span> A light joke, and if the weather had been warmer she might not mind a soaking. But, the air was chilled like fall, and drops icy to a wolf’s spring pelt. An idea formed, yet she didn’t give voice to it and instead thought, <span style="font-style: italic;">“We might travel faster if he were to ride across my shoulders.”</span> </td></tr></table></center>]]></content:encoded>
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			<title><![CDATA[The shadows never lie]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=832</link>
			<pubDate>Sun, 13 May 2012 03:37:36 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=832</guid>
			<description><![CDATA[<center><table align="center" background="http://i.imgur.com/PAbGL.png" style="width: 460px; background-repeat: no-repeat; background-position: bottom; color: #3c3d4d; border: solid #0f8a46; border-width: 8px; background-color: #151b29; text-align: justify; font-family: candara; font-size: 11px; -moz-border-radius: 15px;"><tr><td><div style="padding: 0px 25px 350px 25px;">
Tuonare patrolled through the streets, her fur standing up rigidly. The shadows and clouds toyed with her senses, giving her a constant feedback of power she wasn't used to. Last time she felt like she was going to explode due to the input she had been badly poisoned and very very ill. <br />
<br />
 Somehow this was different. "Grrrr.... GET OUT OF MY HEAD!" Multiple lightning strikes sounded in the distance. "Oops." She mumbled.. She had seen kajeiyk in the shadows, <span style="font-style: italic;">seen</span> them, but she could not <span style="font-weight: bold;">feel</span> them. Their shadows didn't register on her steady stream of overflowing input. Someone or some<span style="font-style: italic;">thing</span> was messing with her head. And she knew it. All to well.<br />
<br />
 It made no sense, why now? How? What was happening? Was she insane or was this truly someone else's doing? She had no answers, she had always found them before, however well they had been hidden. A sound. Her ear twitched, and thunder reached her ears again. "What a storm...." She turned, breathing slowly through her nose. Her eyes scanned, her ears flew back and forth, and she felt around her.<br />
<br />
 The street had several scorch marks on it, and a few small shops lined the sides. Food, furniture, soft mock-ups of animals, plants. All of these hadn't moved at all, nor had the shadows changed. Her face was blank,the irritation had seeped out of anything visible. If you were anything short of a telepath a look at Tuonare would tell you nothing. Still, if you had ears you probably already knew how irritated she was.<p align=left><span style="font-weight: bold; color: #09983e; font-family: trebuchet ms">"And you think of the faces that all slipped away"</span></div></td></tr></table></center>]]></description>
			<content:encoded><![CDATA[<center><table align="center" background="http://i.imgur.com/PAbGL.png" style="width: 460px; background-repeat: no-repeat; background-position: bottom; color: #3c3d4d; border: solid #0f8a46; border-width: 8px; background-color: #151b29; text-align: justify; font-family: candara; font-size: 11px; -moz-border-radius: 15px;"><tr><td><div style="padding: 0px 25px 350px 25px;">
Tuonare patrolled through the streets, her fur standing up rigidly. The shadows and clouds toyed with her senses, giving her a constant feedback of power she wasn't used to. Last time she felt like she was going to explode due to the input she had been badly poisoned and very very ill. <br />
<br />
 Somehow this was different. "Grrrr.... GET OUT OF MY HEAD!" Multiple lightning strikes sounded in the distance. "Oops." She mumbled.. She had seen kajeiyk in the shadows, <span style="font-style: italic;">seen</span> them, but she could not <span style="font-weight: bold;">feel</span> them. Their shadows didn't register on her steady stream of overflowing input. Someone or some<span style="font-style: italic;">thing</span> was messing with her head. And she knew it. All to well.<br />
<br />
 It made no sense, why now? How? What was happening? Was she insane or was this truly someone else's doing? She had no answers, she had always found them before, however well they had been hidden. A sound. Her ear twitched, and thunder reached her ears again. "What a storm...." She turned, breathing slowly through her nose. Her eyes scanned, her ears flew back and forth, and she felt around her.<br />
<br />
 The street had several scorch marks on it, and a few small shops lined the sides. Food, furniture, soft mock-ups of animals, plants. All of these hadn't moved at all, nor had the shadows changed. Her face was blank,the irritation had seeped out of anything visible. If you were anything short of a telepath a look at Tuonare would tell you nothing. Still, if you had ears you probably already knew how irritated she was.<p align=left><span style="font-weight: bold; color: #09983e; font-family: trebuchet ms">"And you think of the faces that all slipped away"</span></div></td></tr></table></center>]]></content:encoded>
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			<title><![CDATA[Site Wide Event for V3]]></title>
			<link>http://www.translucence-rpg.com/showthread.php?tid=831</link>
			<pubDate>Sun, 13 May 2012 00:49:33 +0000</pubDate>
			<guid isPermaLink="false">http://www.translucence-rpg.com/showthread.php?tid=831</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;">TRANSLUCENCE V3: NIGHTMARES</span><br />
<br />
<span style="font-style: italic;">"It is... something beyond words. Something horrific."<br />
"Would you prefer this endless cycle of agony over peace?"</span><br />
~Ahzid<br />
 <br />
-----------<br />
 <br />
The dreamworld isn't all sunshine and rainbows, of course. It never has been. Nightmares exist, and, while Artemidoros has been mercifully devoid of such horrors as of yet, nothing lasts forever in a world of make-believe.<br />
 <br />
These nightmares have started to manifest themselves in the form of horrible illusions that sometimes become real. The void has begun reaching out to those dreamers outside its control whose subconscious minds call forth terrifying monsters. While "mundane" eldritch abominations are common in these hallucinations—and, indeed, physical creatures occasionally arise from this nightmare of sorts-- something else has changed in Artemidoros. Rather than drawing exclusively from the minds of creatures elsewhere, it now crafts the nightmares of those already dwelling within. Residents are apt to experience their own hallucinations and recreations of their worst memories. Because these sometimes become tangible as well, the line between reality and fantasy will become blurred for many. The ones most prone to this experience have lived through traumatic events, are already unstable, further separating truth from fiction. Hideous abominations now lurk within the dreamscape, terrorizing all in their path despite their previous non-existence. It is not at all uncommon to attempt to fight one of these monstrous beings, only to discover that they were not, in fact, real-- finding yourself attacking something as innocuous as a shrub or a rock, or perhaps another unwitting resident of Artemidoros. No one is safe from this new phenomenon, either, from the smallest to the largest and the poorest pauper to the wealthiest noble. Those with the greatest level of susceptibility will be the first to be "infected", and it will radiate out to even the most stable of inhabitants at an exponential rate.<br />
 <br />
Will it ever end? No one knows.<br />
<br />
<span style="font-style: italic;">Welcome to your nightmare.</span><br />
 <br />
</div>
-----------<br />
 <br />
Catch all of that? Yes? No? It's all good, we'll explain it again.<br />
Artemidoros is, for all intents and purposes, cracking down on its prisoners. There are two parts of the "nightmare" it has created: 1) those imported from dreamers outside of its borders, and 2) those created by its original residents. In the case of the former, hallucinations are typically more "generic" and do not relate to those experiencing them. These are also very likely to become material. For the latter, illusions crossing into reality are somewhat rare. They are typically experienced by the creature whose memories created them—for they usually have something to do with the character's experiences prior to dreaming in. Characters that are unstable or had stressful/traumatic pasts will experience the nightmares first and worst. Occasionally, a staff member may pop in on a thread with an NPC account to bomb it with some kind of eldritch abomination (see case 1 written above), but you are free to make up your own at will without asking for permission! Be sure to write your hallucinations into your post. Don't make a new account solely for a creature that's popping up in your character's nightmare.<br />
 <br />
<span style="font-weight: bold;">RULES:</span><br />
- Everyone's going to be affected eventually. No exceptions.<br />
- On a similar topic, don't go overboard. Use your own judgment. Someone who's relatively stable and had a normal life isn't going to be driven mad with constant delusions. Someone with a great deal of pain in their past will likewise be more affected.<br />
- While you can make up your own nightmares, don't go bombing threads that you don't belong in with your ideas. That's the job of the staff.<br />
- You'll need a staff member's permission (unless they were the ones who originally created the nightmare) to make one of the hallucinations "real". Keep in mind that this doesn't happen often with those created by characters (read: their own delusions, case number 2), and are often temporary. "Generic" beasties (case 1) are far more likely to become tangible.<br />
- If you want your hallucinating character to accidentally attack a hapless victim, make sure you get PERMISSION to do so from that character's player first. Discuss such attacks before you do them, so that you don't end up going too far inadvertently.<br />
- Hallucinations are not "global". In other words, what one character sees is not necessarily going to be the same as what another sees-- in fact, the other will likely see nothing at all! Feel free to take advantage of this fact to cause more confusion among Artemidoros' residents.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;">TRANSLUCENCE V3: NIGHTMARES</span><br />
<br />
<span style="font-style: italic;">"It is... something beyond words. Something horrific."<br />
"Would you prefer this endless cycle of agony over peace?"</span><br />
~Ahzid<br />
 <br />
-----------<br />
 <br />
The dreamworld isn't all sunshine and rainbows, of course. It never has been. Nightmares exist, and, while Artemidoros has been mercifully devoid of such horrors as of yet, nothing lasts forever in a world of make-believe.<br />
 <br />
These nightmares have started to manifest themselves in the form of horrible illusions that sometimes become real. The void has begun reaching out to those dreamers outside its control whose subconscious minds call forth terrifying monsters. While "mundane" eldritch abominations are common in these hallucinations—and, indeed, physical creatures occasionally arise from this nightmare of sorts-- something else has changed in Artemidoros. Rather than drawing exclusively from the minds of creatures elsewhere, it now crafts the nightmares of those already dwelling within. Residents are apt to experience their own hallucinations and recreations of their worst memories. Because these sometimes become tangible as well, the line between reality and fantasy will become blurred for many. The ones most prone to this experience have lived through traumatic events, are already unstable, further separating truth from fiction. Hideous abominations now lurk within the dreamscape, terrorizing all in their path despite their previous non-existence. It is not at all uncommon to attempt to fight one of these monstrous beings, only to discover that they were not, in fact, real-- finding yourself attacking something as innocuous as a shrub or a rock, or perhaps another unwitting resident of Artemidoros. No one is safe from this new phenomenon, either, from the smallest to the largest and the poorest pauper to the wealthiest noble. Those with the greatest level of susceptibility will be the first to be "infected", and it will radiate out to even the most stable of inhabitants at an exponential rate.<br />
 <br />
Will it ever end? No one knows.<br />
<br />
<span style="font-style: italic;">Welcome to your nightmare.</span><br />
 <br />
</div>
-----------<br />
 <br />
Catch all of that? Yes? No? It's all good, we'll explain it again.<br />
Artemidoros is, for all intents and purposes, cracking down on its prisoners. There are two parts of the "nightmare" it has created: 1) those imported from dreamers outside of its borders, and 2) those created by its original residents. In the case of the former, hallucinations are typically more "generic" and do not relate to those experiencing them. These are also very likely to become material. For the latter, illusions crossing into reality are somewhat rare. They are typically experienced by the creature whose memories created them—for they usually have something to do with the character's experiences prior to dreaming in. Characters that are unstable or had stressful/traumatic pasts will experience the nightmares first and worst. Occasionally, a staff member may pop in on a thread with an NPC account to bomb it with some kind of eldritch abomination (see case 1 written above), but you are free to make up your own at will without asking for permission! Be sure to write your hallucinations into your post. Don't make a new account solely for a creature that's popping up in your character's nightmare.<br />
 <br />
<span style="font-weight: bold;">RULES:</span><br />
- Everyone's going to be affected eventually. No exceptions.<br />
- On a similar topic, don't go overboard. Use your own judgment. Someone who's relatively stable and had a normal life isn't going to be driven mad with constant delusions. Someone with a great deal of pain in their past will likewise be more affected.<br />
- While you can make up your own nightmares, don't go bombing threads that you don't belong in with your ideas. That's the job of the staff.<br />
- You'll need a staff member's permission (unless they were the ones who originally created the nightmare) to make one of the hallucinations "real". Keep in mind that this doesn't happen often with those created by characters (read: their own delusions, case number 2), and are often temporary. "Generic" beasties (case 1) are far more likely to become tangible.<br />
- If you want your hallucinating character to accidentally attack a hapless victim, make sure you get PERMISSION to do so from that character's player first. Discuss such attacks before you do them, so that you don't end up going too far inadvertently.<br />
- Hallucinations are not "global". In other words, what one character sees is not necessarily going to be the same as what another sees-- in fact, the other will likely see nothing at all! Feel free to take advantage of this fact to cause more confusion among Artemidoros' residents.]]></content:encoded>
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